Thursday, September 29, 2011

Design Specification

DESIGN SPECIFICATIONS
   Make it simple for a 6th grader to understand
   Teach a 6th grader the Design Cycle by using
   6th Graders will be able to list the steps of the Design Cycle
   Must be 2 minutes or less
   About 5 pages long on Storybook
   Not that distracting from the point
   Made by Comic Master program online
   Possible to transfer onto a pen drive
   Be able to use while offline
   Possible to save and copy
   Must be able to be created in given time
   Simple to base off another project
   Can not be too difficult to break
Test
I will give them a survey that has 10 test questions about the design cycle.
I could test my product if it was successful or not by analyzing the students surveys.  I will be successful if they are able to answer 7 out of the 10 corrections on their survey.

Tuesday, September 27, 2011

Design Brief

10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.
       For my project i decided to do a Comic strip/ Storybook that is going to describe to a sixth grade about the Design Cycle. It is very specific and understanding.
Formulate a Design Specification
11. What are the requirements for this assignment?
     It must be simple to understand and under 2 minutes to explain.

12. What are the limitations you have with this assignment?  
    The limitation is the time because i only have   2 minutes to explain the Design Cycle,

13. How will you "test" your project?
     i will test my project by giving out surveys about the design cycle to see if they really did learn something and if my comic strip really was understanding and simple.

Friday, September 23, 2011

Brainstorming-3 designs

Sample 1:
Scene 1:  A hero (Captain I Can Do It All) describes what the design cycle is and is about
Scene 2: A villain (Mr.I Think I Can Do It All) disagrees
Scene 3: (Caption "POW!"/*Captain I Can Do It All punches the villain in the face for disagreeing* Captain I Can Do It All explains why he shouldn't disagree
Scene 4: The villain understands what the hero is talking about and agrees
Scene 5: The hero and the villain fly threw the city and talk\explain the design cycle to each other


Sample 2:
Scene 1: (Hero) Captain I Can Do It All and (villain) Mr. I Think I Can Do It All were flying threw the city together (talking)
Scene 2: Mr. I Think I Can Do It All is explaining to Captain I Can Do It All about the design cycle and how he is using it to make  secret device to destroy the city (*Clover Field*)
Scene 3: They had a disagreement about the stages of the design cycle
Scene 4: They got into a strong argument.
Scene 5: They were fighting while trying to prove there own points.
Scene 6: Captain I Think I Know It All was proved wrong



Sample 3:


Scene 1:  Captain I Can Do It All and Mr.I Think I Can Do It All were at whataburger.


Scene 2: They were talking about life and Captain I Can Do It All mentioned the design cycle.


Scene 3: They started discussing the design cycle while while eating Chicken strips.


Scene 4: They made a pack that whoever knows more about the design cycle is getting fee whataburger for a mouth

Wednesday, September 21, 2011

Comic Strip

For the Theme I rated myself a 7. I rated myself a 7 because I think the theme I understanding. I feel like the theme deserved a 7 because it deserves no ness nut no more then 7 because i don't think its perfect. but I don't feel like it is bad.


Characters choice was rated a 5 because it deserves no more then a 5 but no ness them a 5. I love the fact that i'm using heros but i don't like the fact that it has villains. But the characters make the audience understand what the point of the comic strip.


The simplicity is rated a 4 because it deserves no more then a 4. it is some what simple but it may be a little confusing. It may seem confusing but you can somewhat understanding

Flipbook





For simplicity i rate myself a 2 out of 5. I give myself a 2 because my flipbook is somewhat kinda confusing. Its not so easy to understand. i think i understand it well because I'm the one creating it and its coming from my point of view. In other words I basically know whats going on.


For character choices i rate myself a 3 out of 5. I rated myself a 3 because its a little confusing. The characters i think are some what understanding.


For the theme I rated myself a 1 because  i think the theme is a little difficult to understand. Its more simple to me because I created it but Im curious to know if its simple to other people.

Sunday, September 18, 2011

Day 2: Investigation Reflection

I decided to create a book. I think seeing things in a picture or comic book is more helpful, so I went to Flipbook.  With a flipbook you can draw and create many different things.
 its creative but i feel a comic book is more accurate because its more understandable. I think a picture/ comic book is the best way to teach a sixth grader about the design cycle. With a comic book i found out that there are many different ways to make one. i learned that you can add captains and effects. there are many different back rounds you can choose from.

Tuesday, September 13, 2011

Area of Interaction: Community and Service , Approaches to Learning & Human Ingenuity
Significant Concept: Design Cycle can be used to solve problems
Unit Question: How can my learning help my community? How do I make Sound Choices?
INVESTIGATE: (Write in complete sentences) Identify the Problem
1. What is the problem you need to solve? Explain to a 6th grader what the design cycle is all about by creating a presentation. (3d, PPT, movie, game, Poster)
2. How does the Design Cycle apply to the real world?
3. How will this project serve my community?
4. How can my learning help my community?
5. How do we live in relation to each other?
6. How does this help others?
7. What are the requirements for this assignment?
8. What is the Design Cycle?
REFLECT on your learning.
Day 2
9. Spend one day experimenting with DESIGN CYCLE your presentation. List five things your learned about the Design Cycle:
Day 3
Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.
Formulate a Design Specification
11. What are the requirements for this assignment?
12. What are the limitations you have with this assignment?
13. How will you "test" your presentation?
REFLECT ON YOUR LEARNING
PLAN:
14. Brainstorm ideas. Use the chart below
IB Brainstorming Chart .pdf found in schoology under “materials”& then files
15. What idea did you choose to demonstrate the design cycle and why did you choose it?
16. Does your idea meet all of the requirements?
17. Use the story board paper below to plan your presentation.  Include how many levels you will have, what will be on each level, how will you include teaching skills to young students, and what will your questions be about.
story board.pdf found in schoology under “materials” & then files.
18. Explain how you will use your time to get your project finished in 12 days:
REFLECT on your learning
EVALUATE:
20. How could you improve your presentation?
21. Does your presentation meet all of the requirements?
22. Share your presentation with at least 2-8th, 3-9th, 4-10th+ friends. What did he/she like about your presentation?
23. Reflect on all the steps of the Design Cycle. What did you do well? What do you need to improve?
24. Were you responsible in using the software, Internet, pictures, and computer?
25. How can my learning help my community?
26. What grade do you deserve on this project? (1 - 6)

ATTITUDE:
27. Reflect on your attitude on each step of the Design Cycle. Did you completely answer each step without complaining, being a whiny baby, or saying "it's too hard". Explain your answer:
28. What grade do you deserve on your attitude? (1 - 6)